
Guides / Dark Tower: Idle Villain TD
Dark Tower Dark Lab and Relics: Best Research and All 12 Relics
How to use the Dark Lab and the relics in Dark Tower: Idle Villain TD: all 12 research topics with their effect, gold cost and time, which to research first, and all 12 relics with their rarity, chest odds, copies per level and bonus at every level.
The Dark Lab and the relics are the two long-term systems of Dark Tower: Idle Villain TD. The Lab, open from wave 10, researches one permanent bonus at a time for gold and real time, from five minutes to a day, and keeps working while the game is closed. Relics, open from wave 20, come from chests that cost 30 gems: 12 relics in four rarities, each raised to level 5 by finding copies.
We make Dark Tower, so every number in this guide comes from the game's code.
How the Dark Lab works
- One research at a time, paid in gold. Each level costs more and takes longer than the last, capped at 24 hours.
- It runs while you are away, so start one before you close the game.
- Speed-ups: an optional video takes 30 minutes off; gems finish it at once, about 7 gems for 5 minutes left, 24 for an hour and 114 for a full day.
All 12 research topics
| Research | Per level | Max level | At max | First level | Last level takes |
|---|---|---|---|---|---|
| Dark Might | Damage +4% | 25 | +100% | 300 gold, 5 min | 24 h |
| Swift Malice | Attack speed +2% | 20 | +40% | 350 gold, 6 min | 24 h |
| Obsidian Walls | Health +5% | 25 | +125% | 300 gold, 5 min | 24 h |
| Soul Hunger | Soul orbs +5% | 20 | +100% | 400 gold, 7 min | 24 h |
| Blood Tithe | Gold +5% | 20 | +100% | 450 gold, 7 min | 24 h |
| Idle Vault | Idle time +1 h, idle gold +10% | 8 | +8 h, +80% | 800 gold, 15 min | 22 h |
| Arcane Focus | Spell cooldown -4% | 10 | -40% | 1,000 gold, 15 min | 17 h |
| Spell Lore | Spell damage +12% | 10 | +120% | 1,000 gold, 15 min | 17 h |
| Dark Insight | 1 free Dark Card reroll per battle | 3 | 3 rerolls | 3,000 gold, 1 h | 16 h |
| Head Start | Start-wave soul orbs +10% | 5 | +50% | 2,000 gold, 30 min | 12 h |
| Auto-Cast | Spells cast themselves (AUTO) | 1 | AUTO | 20,000 gold, 4 h | 4 h |
| Energy Reserve | Keeps 10% of your Dark Energy for the next battle | 5 | 50% | 1,500 gold, 20 min | 5 h |
What to research first
- Idle Vault, level 1 or 2. A longer vault pays every time you come back.
- Dark Might and Obsidian Walls: their first levels take minutes and raise everything.
- Dark Insight: a free reroll per battle makes the Dark Draw far better.
- Auto-Cast once you can spare 20,000 gold, so your spells fire even when you are not watching.
- Then the long ones (Dark Might, Swift Malice, Obsidian Walls) overnight, when a long research costs you nothing.
How relics work
Open a relic chest in the Relics window or the shop for 30 gems; day 7 of the login calendar gives one free, and the starter pack holds one. Each chest first rolls a rarity, then a relic of that rarity that is not yet at level 5:
| Rarity | Chance per chest | Relics |
|---|---|---|
| Common | 60% | 5 |
| Rare | 28% | 4 |
| Epic | 10% | 2 |
| Legendary | 2% | 1 |
Your first copy gives level 1. After that, a relic needs 2, 3, 4 and 5 more copies for levels 2 to 5: 15 copies in all. Once every relic is at level 5, a chest gives your gems back.
All 12 relics
| Relic | Rarity | Per level | At level 5 |
|---|---|---|---|
| Bone Talisman | Common | Damage +3% | +15% |
| Crown of Thorns | Common | Health +4% | +20% |
| Soul Lantern | Common | Soul orbs +4% | +20% |
| Cursed Coin | Common | Gold +5% | +25% |
| Raven Feather | Common | Attack speed +2% | +10% |
| Frost Heart | Rare | All enemies 3% slower | 15% slower |
| Storm Eye | Rare | Critical chance +2%, critical damage +10% | +10%, +50% |
| Blood Chalice | Rare | Heal 0.5% of the damage you deal | 2.5% |
| Hourglass of Ages | Rare | Idle time +30 min, idle gold +8% | +2.5 h, +40% |
| Demon Horn | Epic | Damage to bosses +8%, spell damage +6% | +40%, +30% |
| Lich Phylactery | Epic | 1 free reroll per battle, and +3% damage per level after the first | 1 reroll, +12% |
| Heart of the Abyss | Legendary | Every battle starts with random Dark Cards | 1 at levels 1-2, 2 at 3-4, 3 at 5 |
Relic bonuses multiply with the Lab's: Dark Might and Bone Talisman together give 2 x 1.15, 2.3 times the damage, at their maximum.
Dark Lab and relics FAQ
When does the Dark Lab unlock?
At wave 10. Relics unlock at wave 20.
What is the best relic in Dark Tower?
Heart of the Abyss, the only legendary: up to three free Dark Cards at the start of every battle. Among the easier ones, Bone Talisman and Storm Eye add the most damage.
How many gems does a relic chest cost?
30 gems. Day 7 of the login calendar gives a free one.
Does the Lab keep researching when the game is closed?
Yes. Research runs in real time, so start a long one before bed.
Start your first research in Dark Tower: Idle Villain TD, free on Google Play.



