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Idle Summoner Skills Guide: All 10 Skills, Costs and Best Setup

Every skill in Idle Summoner: Pixel RPG with its unlock price, cooldown, effect at level 1 and how it grows, what each level costs, and the five-skill setups that work best for farming stages, beating bosses and breaking invasion castles.

Idle Summoner: Pixel RPG has ten skills, bought and levelled with gold in the Skill tab. You equip five at a time, with separate setups for stages, invasions and the arena. The core picks: Freeze for boss fights, because it stops the boss timer for 3 seconds and up to 10 at high levels; Steal Gold for farming, because it triples the gold from attacks; Power of transcendence for damage spikes; and the two sustained skills, Aura of battlefield and Concentrated attack, which work the whole time they are equipped.

We make Idle Summoner, so every number in this guide comes from the game's code. New to the game? Start with our Idle Summoner beginner's guide.

How skills work

  • Buy once, level up forever. Each skill has a one-time gold price, then every level costs more gold. The x10 and x100 buttons buy many levels at once.
  • Five slots, three setups. You equip five skills for stages, five for invasions and five for the arena, and each setup is saved on its own.
  • Active or sustained. Eight skills are tapped in battle and then cool down. Aura of battlefield and Concentrated attack work all the time while equipped.
  • Rebirth resets levels, not purchases. A rebirth sends every skill back to level 1, but you keep every skill you have bought. Our rebirth guide lists everything that resets.

All 10 skills

SkillUnlock (gold)CooldownEffect at level 1How it growsMax level
Lightning Bolt5007 s50 lightning damage2,043 at level 10, 2.85 million at 1009,999
Fire Storm3,00020 s400 fire damage19,020 at level 10, 26.6 million at 1009,999
Shout of anger70,00060 sCritical chance x2.5 for 8 s+0.03 s per level700
Steal Gold40,00070 sTriple gold from attacks for 10 s+0.1 s per level700
Wind Rush80,00090 sFaster attacks for 7 s+0.03 s per level500
Power of transcendence70,00060 s+50% damage for 8 s+2% damage and +0.03 s per level999
Freeze10,00040 s160 ice damage, boss timer stops for 3 s+0.01 s of stop per level9,999
Poison8,00030 s130 poison damage every second for 5 sGrows like the other damage skills9,999
Aura of battlefield90,000SustainedAll monsters +20% attack+1% per level1,500
Concentrated attack90,000SustainedCritical damage +20%+1% per level999

A few details that the skill descriptions do not spell out:

  • Shout of anger makes the critical roll 2.5 times as likely to succeed while it lasts, so a 10% critical chance becomes 25%. At level 700 it lasts 28.97 seconds.
  • Power of transcendence stops getting longer at 15 seconds, which it reaches at level 235; the damage bonus keeps growing, to +2,046% at level 999.
  • Freeze stops the boss timer for 10 seconds from level 701 on. That is a third of a roughly 30-second boss fight.
  • The damage skills (Lightning Bolt, Fire Storm, Freeze and Poison) deal a fixed amount that depends only on the skill's level. It grows fast: about the cube of the level.
  • Steal Gold at level 700 lasts 79.9 seconds, longer than its 70-second cooldown, so it can run all the time.

What skill levels cost

Every level costs more than the last: the base price times (1 + level² x (1 + level x 0.1)) for the four damage skills, and times (1 + level² x (1 + level x 0.5)) for the others, with the last part rounded down. In gold:

SkillLevel 1 to 2Level 10 to 11Level 50 to 51Level 100 to 101
Lightning Bolt20020,1001.5 million11 million
Fire Storm1,000100,5007.5 million55 million
Freeze3,000301,50022.5 million165 million
Poison2,400241,20018 million132 million
Steal Gold8,0002.4 million260 million2.04 billion
Shout of anger, Power of transcendence30,0009 million975 million7.65 billion
Wind Rush50,00015 million1.63 billion12.75 billion
Aura of battlefield, Concentrated attack70,00021 million2.28 billion17.85 billion

The buff skills get expensive much faster than the damage skills. That is why their first levels are the best value, and why gold you are about to lose in a rebirth is better spent on monsters you will keep summoning than on deep skill levels.

The best skill setups

Stages: farming and bosses

  1. Freeze: the answer to a boss you can almost beat. Use it when the timer is low.
  2. Steal Gold: triple gold from every attack. Use it on normal castles, not just bosses, to fund the next summons.
  3. Power of transcendence: a short, big damage boost. Save it for the boss.
  4. Aura of battlefield and 5. Concentrated attack: always on, nothing to tap.

Early on, before you can afford the 90,000-gold sustained skills, Lightning Bolt (500 gold, 7-second cooldown) and Fire Storm fill the slots.

Invasions

An invasion castle has to fall within 30 seconds, and there is no stage gold to steal, so the invasion setup is all damage: Power of transcendence, Shout of anger, Wind Rush, Aura of battlefield and Concentrated attack. Fire them at the start, so every boost covers as much of the 30 seconds as possible. Our invasion guide covers the rest.

Skills and artifacts

The Ancient Hourglass artifact shortens every skill cooldown by 2% to 6% at first, plus 0.2% per artifact level. Our artifacts guide has the odds and what every artifact does.

Idle Summoner skills FAQ

What is the best skill in Idle Summoner?

Freeze for progress, because a boss you cannot beat in time stops your whole run, and Steal Gold for farming. The sustained skills are the best long-term investment once you can afford them.

How long does Freeze stop the boss timer?

3 seconds at level 1, plus 0.01 seconds per level, up to 10 seconds from level 701.

Do I lose my skills when I rebirth?

You keep every skill you bought, but their levels go back to 1.

Why can I equip different skills in invasions?

Stages, invasions and the arena each have their own five-skill setup, so you can pick a gold setup for stages and a pure damage setup for invasions.

Try every setup yourself in Idle Summoner: Pixel RPG, free on Google Play.

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